export default class TriggerCollider extends Laya.Script3D {

    m_TriggerEnter: Map<Laya.Sprite3D, Laya.Sprite3D>;
    onAwake() {
        this.m_TriggerEnter = new Map<Laya.Sprite3D, Laya.Sprite3D>();
    }
    /**Trigger进入 */
    onTriggerEnter(Con: Laya.PhysicsComponent) {
        let Obj = Con.owner as Laya.Sprite3D;

    }
    /**Trigger退出 */
    onTriggerExit(Con: Laya.PhysicsComponent) {
        let Obj = Con.owner as Laya.Sprite3D;
    }
}